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by xavier
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This is a personal vision of the NZ-666 upgraded with Sinanju and MS011 parts. Lightwave modeler was used to assemble the robot and for the UV unwrap process using Atlas (yes, that simple) I realized quite long ago that I needed many UV maps to get decent texture results, so I ended up with around 12 different UV maps for different pieces of the Robot. It might seem quite a lot UV’s for a character, but trust me, I would have needed even more in the end to push up quite more the texture resolution. Once the mesh was ready I did the texture job using Substance Painter and a little of photoshop. Finally, the renders were done using Lightwave native render engine. Spending around 3 hours a day doing this, it took 10 days to have it finished. Special thanks to Andrew Comb and Adam Gibson for their help 

Image Details

©2017 xavier | Image size: 819.38 KB | Date uploaded: 2 years ago (June 9, 2015) | Category: | Status:
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