MSZ 006

Gundam MSZ-006 Zeta

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by xavier
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This was the first model I used using Substance Painter for texturing. Lightwave modeler was used for the UV unwrap process using Atlas (yes, that simple) I made around 7 Uv maps to cover the model. It might seem quite a lot UV’s for a character, but trust me, I would have needed even more in the end to push up quite more the texture resolution. Once the mesh was ready I did the texture job using Substance Painter and a little of photoshop. Finally, the renders were done using Lightwave native render engine. Special thanks to Andrew Comb and Adam Gibson for their help

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©2017 xavier | Image size: 921.13 KB | Date uploaded: 2 years ago (June 9, 2015) | Category: | Status:
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